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Command and conquer tiberium alliances
Command and conquer tiberium alliances







command and conquer tiberium alliances
  1. #Command and conquer tiberium alliances generator
  2. #Command and conquer tiberium alliances driver

Obelisk Artillery Army Points: 30 | Prerequisites: Defense Facility Level 10

#Command and conquer tiberium alliances generator

The stealth generator can not be reactivated until the end of the battle. Outfits Beam Cannons with a stealth generator which hides the structure until it fires. It is a very powerful structure that combines the turret of three Beam Cannon tanks to form one powerful beam meant for assaulting and destroying vehicles. The Beam Cannon takes the form of a structure in this case. Restores 100% of the Anti-Tank Barrier’s hitpoints after the combat is over.īeam Cannon Army Points: 15 | Prerequisites: Defense Facility Level 9 Any vehicle that passes over the barrier is severely damaged, and in some cases, destroyed. The Anti-Tank Barrier is essentially Nod’s caltrop, protecting their base from light and heavy vehicles alike.

command and conquer tiberium alliances

Restores 100% of the Laser Fence’s hitpoints after the combat is over.Īnti-Tank Barrier Army Points: 3 | Prerequisites: Defense Facility Level 8 If they’re not dead, they’re well on their way. This deadly light wall will quickly eliminate any enemy infantry unit that dares pass through. Where GDI has Barbwire, Nod has Laser Fencing. Laser Fence Army Points: 3 | Prerequisites: Defense Facility Level 5 Improves the Shredder MG’s accuracy and attack damage against infantry. They can also defend against incoming aircraft. A few of these placed side by side will create a huge threat. It will mow down infantry, but is susceptible to enemy machine gun fire. The Shredder MG is the basic anti-infantry defensive structure. Shredder Machine Gun (MG) Army Points: 10 | Prerequisites: Defense Facility Level 3 It will essentially delay the enemy from advancing, while your units can attack them from behind your wall if they’re within range. Wall Army Points: 0 | Prerequisites: noneĪ basic defensive structure, the wall is specifically meant to stop opposing units dead in their tracks. The infantry unit is released safely if the Reckoner is destroyed, but cannot fire from within the vehicle. It is fast moving and will quickly move across the defensive line to eliminate any incoming soldiers, and in some cases, light vehicles.Īllows Reckoners to transport one infantry unit until destroyed.

command and conquer tiberium alliances

The Reckoner is the anti-infantry defence of Nod. Reckoner Army Points: 10 | Prerequisites: Defense Facility Level 10 It will engage incoming vehicles and possibly infantry, but its intended purpose is to eliminate aircraft, much like the GDI Pitbull.Ĭreates an energy shield around the Attack Bike which absorbs damage, the quantity of which depends on the unit level. The Attack Bike is being used defensively as an anti-air unit. It serves as an anti-armour weapon, and it will actively reposition to engage incoming vehicular threats.Īttack Bike Army Points: 5 | Prerequisites: Defense Facility Level 4 If you want a good, strong, mobile defence against incoming armour, the Scorpion Tank is the perfect unit to use. Scorpion Tank Army Points: 0 | Prerequisites: none Unfortunately, they’re pretty much weak against anything else.Įnables Confessors to sustain more damage. Similar to the GDI Sniper Team, the Nod Confessors are a lightly-armoured infantry unit capable of eliminating enemy infantry quickly and efficiently while maintaining a safe distance. As an added bonus, they also defend against ground armour, but they’ll reposition themselves in order to shoot down any incoming aircraft.Įnables Militant Rocket Squads to sustain more damage.Ĭonfessors Army Points: 10 | Prerequisites: Hand of Nod Level 12 The Militant Rocket Squad is a basic and cheap anti-air defence for the Nod base. Militant Rocket Squad Army Points: 5 | Prerequisites: Defense Facility Level 8

#Command and conquer tiberium alliances driver

When any incoming tanks approach, they’ll fry the tank with their flamethrowers, destroying it, along with the driver inside.ĭamages enemy units and structures within a 1.5 radius around the main target. The Black Hand is the powerful anti-armour infantry of the Brotherhood. Black Hand Army Points: 10 | Prerequisites: Defense Facility Level 6









Command and conquer tiberium alliances